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The Heroic Journey 14: The Call to Adventure

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The Call to Adventure, which happens at about the 10 percent point in movies and anywhere from the 10 to 25 percent point in novels, which can be more loosely structured than movies, is what jars the Hero out of his everyday world and ultimately gets him to cross the Threshold into the Mythological Woods and Initiation and onto the Journey proper.

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The Heroic Journey 13: Plot Structure

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We see the Hero in the World of the Common Day from which he is summoned via a Call to Adventure from a Herald to the threshold of adventure and eventual departure into the Magical World. He refuses the Call at first, then finally accepts, prepares for the Journey, and encounters a Threshold Guardian, who warns him to turn back. The Hero then enters the Mythological Woods.

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The Heroic Journey 12: What Shrek Can Teach Us About Story Telling

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Sometimes — often, in fact — in a Heroic Journey, the Hero wants something he’s too frightened to go after…

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The Heroic Journey 11: Finding the Premise

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Let’s say we want to write about Milt, teacher who’s burned out on his job and wants to rediscover his passion. He quits his job, buys a camper, and starts driving across America.

In Tennessee, Milt meets a poor, old lady who’s about to lose her house to developers…

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