The Heroic Journey 14: The Call to Adventure
The Call to Adventure, which happens at about the 10 percent point in movies and anywhere from the 10 to 25 percent point in novels, which can be more loosely structured than movies, is what jars the Hero out of his everyday world and ultimately gets him to cross the Threshold into the Mythological Woods and Initiation and onto the Journey proper.
Read MoreThe Heroic Journey 11: Finding the Premise
Let’s say we want to write about Milt, teacher who’s burned out on his job and wants to rediscover his passion. He quits his job, buys a camper, and starts driving across America.
In Tennessee, Milt meets a poor, old lady who’s about to lose her house to developers…
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